@cite{beltrama-schwarz-2024}: Empirical Data #
@cite{beltrama-schwarz-2024}
Experimental data from @cite{beltrama-schwarz-2024}, showing that speaker persona stereotypes affect imprecision resolution for round numerals.
Experiments #
Experiment 1 (Covered Screen Task): Participants choose which of two phone screens (COVERED vs VISIBLE) a speaker was looking at when making a round-numeral statement. Both Nerdy and Chill personae significantly affect choice rates.
Experiment 2 (Truth-Value Judgment Task): Participants judge whether a speaker's round-numeral statement is RIGHT or WRONG given a visible phone screen. Only the Chill persona significantly affects judgments.
Key empirical generalization #
Speaker persona stereotypes modulate imprecision resolution bi-directionally in inference tasks (Exp 1) but asymmetrically in judgment tasks (Exp 2): Chill speakers increase tolerance for imprecision in both tasks, but Nerdy speakers only increase exactness demands in the inference task.
Speaker persona condition (between-subjects). Participants read a short vignette describing the speaker (§4.1).
- nerdy : PersonaCondition
- chill : PersonaCondition
- noPersona : PersonaCondition
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- BeltramaSchwarz2024.instDecidableEqPersonaCondition x✝ y✝ = if h : x✝.ctorIdx = y✝.ctorIdx then isTrue ⋯ else isFalse ⋯
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Screen fit condition (within-subjects, §4.1). Determines the relationship between the speaker's round-numeral statement and the amount shown on the VISIBLE phone screen. In regression models, Match and Mismatch are collapsed into a binary "Control" factor, with Imprecise as the critical level (§4.5, §5.3).
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- BeltramaSchwarz2024.instDecidableEqScreenFit x✝ y✝ = if h : x✝.ctorIdx = y✝.ctorIdx then isTrue ⋯ else isFalse ⋯
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Experimental task type.
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- BeltramaSchwarz2024.instDecidableEqTaskType x✝ y✝ = if h : x✝.ctorIdx = y✝.ctorIdx then isTrue ⋯ else isFalse ⋯
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The trait descriptors used for each persona condition (§4.1). Context sentences described the dialogue characters using these traits, e.g. "Arthur and Rachel, who have been described as Nerdy people, are looking for a plane ticket" (Figure 2).
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- BeltramaSchwarz2024.personaDescriptors BeltramaSchwarz2024.PersonaCondition.nerdy = ["studious", "articulate", "introverted", "uptight"]
- BeltramaSchwarz2024.personaDescriptors BeltramaSchwarz2024.PersonaCondition.chill = ["laid-back", "sociable", "extroverted", "care-free"]
- BeltramaSchwarz2024.personaDescriptors BeltramaSchwarz2024.PersonaCondition.noPersona = []
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A coefficient from a mixed-effects logistic regression model.
Models fitted via lmer_alt from the afex package in R, which wraps
lme4 (@cite{bates-etal-2015}; see footnote 6 of paper).
- predictor : String
- beta : ℚ
Coefficient estimate (log-odds)
- se : ℚ
Standard error
- significant : Bool
Significant at p < 0.05?
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Experiment 1 participants (§4.4). 282 self-declared native English speakers recruited on Prolific.
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Experiment 1 regression model (§4.5). DV: COVERED (1) vs VISIBLE (0). Persona: treatment-coded, NoPersona as reference. ScreenFit: binary (Control = Match+Mismatch collapsed vs Imprecise), sum-coded. Maximal converging mixed-effects logistic regression.
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- BeltramaSchwarz2024.exp1_chill = { predictor := "Chill", beta := -67 / 100, se := 13 / 100, significant := true }
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- BeltramaSchwarz2024.exp1_nerdy = { predictor := "Nerdy", beta := 77 / 100, se := 14 / 100, significant := true }
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- BeltramaSchwarz2024.exp1_screenFit = { predictor := "ScreenFit", beta := 0, se := 10 / 100, significant := false }
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Experiment 1 Persona × ScreenFit interactions (§4.5). Both are significant: persona effects are concentrated in the Imprecise condition. In Control conditions, no significant persona contrasts were found.
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- BeltramaSchwarz2024.exp1_chillScreenFit = { predictor := "Chill:ScreenFit", beta := 66 / 100, se := 13 / 100, significant := true }
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- BeltramaSchwarz2024.exp1_nerdyScreenFit = { predictor := "Nerdy:ScreenFit", beta := -78 / 100, se := 13 / 100, significant := true }
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Experiment 2 participants (§5.2). 244 recruited on Prolific.
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Experiment 2 regression model (§5.3). DV: acceptance rate. The paper describes fitting on "WRONG choices" but the positive Chill coefficient (β = 1.04) with the finding that Chill speakers had lower WRONG rates (§5.3, Figure 6) indicates the effective coding is acceptance (RIGHT = 1, WRONG = 0). Persona: treatment-coded, NoPersona as reference. ScreenFit: binary (Control vs Imprecise), sum-coded.
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- BeltramaSchwarz2024.exp2_chill = { predictor := "Chill", beta := 104 / 100, se := 16 / 100, significant := true }
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- BeltramaSchwarz2024.exp2_nerdy = { predictor := "Nerdy", beta := 2 / 100, se := 15 / 100, significant := false }
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Experiment 2 Persona × ScreenFit interactions (§5.3). Only Chill × ScreenFit is significant: the Chill tolerance effect is concentrated in the Imprecise condition.
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- BeltramaSchwarz2024.exp2_chillScreenFit = { predictor := "Chill:ScreenFit", beta := 100 / 100, se := 16 / 100, significant := true }
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- BeltramaSchwarz2024.exp2_nerdyScreenFit = { predictor := "Nerdy:ScreenFit", beta := 3 / 100, se := 18 / 100, significant := false }
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The critical Nerdy × Task interaction (§6): the Covered Screen Task
features a higher rejection rate for Nerdy than No.Persona, but the
Truth Value Judgment task does not. This is the formal statistical
confirmation of the task asymmetry captured by task_asymmetry_derived.
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- BeltramaSchwarz2024.combined_nerdyTask = { predictor := "Nerdy:Task", beta := 62 / 100, se := 31 / 100, significant := true }
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All critical items use round dollar amounts. Example from §2: "The ticket costs $200."
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The imprecise screen shows a close-but-not-exact amount. Example from Figure 1: visible screen shows ~$207 when statement says $200.
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Stimulus numerals are round: high roundness grade.
The imprecise value is non-round: zero roundness.
Roundness scores differ maximally: 6 vs 0.
Core finding: both persona conditions significantly affect Exp 1 (inference task).
Key asymmetry: in Exp 2 (judgment task), only Chill is significant.
Chill decreases COVERED rate (negative β): Chill persona leads listeners to favor the VISIBLE screen, treating the round numeral as imprecise (§4.5).
Nerdy increases COVERED rate (positive β): Nerdy persona leads listeners to favor the COVERED screen, treating the round numeral as exact (§4.5).
Chill increases RIGHT rate (positive β on RIGHT DV), i.e., increases tolerance for imprecision in truth-value judgments (§5.3).
Nerdy has no significant effect on truth-value judgments (§5.3).
Significant Persona × ScreenFit interactions in Exp 1 (§4.5): persona effects are concentrated in the Imprecise condition. In Control conditions, no significant persona contrasts were found.
Exp 2 interaction asymmetry (§5.3): only Chill × ScreenFit is significant. Nerdy speakers show no interaction, consistent with the null main effect.
No main effect of ScreenFit in Exp 1 (§4.5): COVERED rates do not differ across Imprecise and Control conditions overall. The persona effect is entirely driven by the interaction.
The Chill main effect is larger in Exp 2 (|β| = 1.04) than in Exp 1 (|β| = 0.67).
The combined analysis confirms the Nerdy × Task interaction is significant, validating the prejudiciality-based explanation.
The combined analysis interaction sign is positive (§6): Nerdy speakers have higher rejection rates in CST than TVJ relative to baseline, consistent with rejection being blocked in TVJ.
The indexical field for numeral precision, parameterized by
PrecisionMode from Semantics.Numerals.Precision rather than
a study-local type — the sociolinguistic variable whose social meaning
is under study IS the semantic precision mode.
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The precision mode favored by a given persona condition.
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- BeltramaSchwarz2024.personaPrecision BeltramaSchwarz2024.PersonaCondition.nerdy = some Semantics.Numerals.Precision.PrecisionMode.exact
- BeltramaSchwarz2024.personaPrecision BeltramaSchwarz2024.PersonaCondition.chill = some Semantics.Numerals.Precision.PrecisionMode.approximate
- BeltramaSchwarz2024.personaPrecision BeltramaSchwarz2024.PersonaCondition.noPersona = none
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Persona conditions mapped to SCM social dimensions.
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- BeltramaSchwarz2024.personaDimension BeltramaSchwarz2024.PersonaCondition.nerdy = some Sociolinguistics.SCM.SocialDimension.competence
- BeltramaSchwarz2024.personaDimension BeltramaSchwarz2024.PersonaCondition.chill = some Sociolinguistics.SCM.SocialDimension.warmth
- BeltramaSchwarz2024.personaDimension BeltramaSchwarz2024.PersonaCondition.noPersona = none
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Bidirectionality theorem: production and comprehension mappings cohere.
Exact and approximate modes have opposite associations with every dimension.
- towardRejection : ResponseShift
- towardAcceptance : ResponseShift
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- BeltramaSchwarz2024.instDecidableEqResponseShift x✝ y✝ = if h : x✝.ctorIdx = y✝.ctorIdx then isTrue ⋯ else isFalse ⋯
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Both personae's effects manifest in CST.
Only Chill's effect manifests in TVJT.
Combined task asymmetry matches empirical significance pattern: theoretical prediction from prejudiciality aligns with both the main effects and the interaction structure across experiments.
Whether imprecise readings are available for a numeral.
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Roundness gates persona effects: $200 supports imprecision, $207 does not.
Multiples of 10 always have imprecise readings.
The precision field can be lifted to a grounded field over the SCM
property space via fromIndexicalField, connecting it to
@cite{burnett-2019}'s persona-theoretic infrastructure.
The precision field converted to a grounded field over the SCM property space.
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Exact indexes {competent, cold, antiSolidary}.
Approximate indexes {incompetent, warm, solidary}.
@cite{beltrama-solt-burnett-2023}'s three-way variant contrast (precise/underspecified/approximate) refines B&S2024's binary distinction. The "underspecified" variant — a bare round numeral like "fifty" — is exactly the kind of stimulus B&S2024 studies: its precision is contextually determined.
BSB2022's round stimulus (50) has an imprecise reading available, just like B&S2024's stimulus (200). Both are round numbers whose precision resolution is the object of study.
The core finding of @cite{beltrama-schwarz-2024} — that numeral
precision is jointly determined by roundness AND speaker identity — is
captured by speakerModulatedHalo in the theory layer
(Semantics.Numerals.Precision). Nerdy speakers get narrower
halos (multiplier < 1), Chill speakers get wider ones (multiplier > 1).
A larger multiplier produces a wider halo: the monotonicity that connects the competence/warmth ordering to tolerance width.
Round numbers have positive halo width, so speaker modulation has a genuine effect.