Empathy #
Empathy in the sense of [Kun87]: the speaker's identification with an event participant. Empathy is a graded notion — the speaker can identify more or less strongly with a given participant — and it cross-cuts person, animacy, and discourse role.
Why a separate primitive #
Empathy is not an attitude in the propositional sense (Sells's self),
nor is it discourse participation (Sells's source). It is a third
perspectival relation: the speaker's affective alignment with a participant.
In Romance, dative clitics tend to encode empathy
([CM15]); in Japanese, transferring verbs yaru/kureru
lexically alternate by speaker-empathy ([Kun87] p. 246).
This file provides the minimal primitive. Frameworks that use empathy (e.g., [CM15]'s antilogophoricity hierarchy) live in their own files and import this one.
A binary empathy property. The speaker either identifies with the referent or does not. This is the simplest possible primitive; graded variants (the Empathy Hierarchy of [Kun87] ch. 5) can be added when downstream consumers need them.
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Kuno's Speech-Act Empathy Hierarchy ([Kun87] p. 207): speaker > addressee > third person, in terms of empathy default. Captured here as a coarse three-level enum; the application of this hierarchy to specific syntactic positions (e.g., dative clitic = empathy locus, per [CM15]) is downstream.
- speaker : EmpathyDefault
Speaker — empathy is automatic.
- addressee : EmpathyDefault
Addressee — empathy is highly accessible.
- thirdPerson : EmpathyDefault
Third person — empathy must be linguistically marked.
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- Features.Empathy.instDecidableEqEmpathyDefault x✝ y✝ = if h : x✝.ctorIdx = y✝.ctorIdx then isTrue ⋯ else isFalse ⋯
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Numeric rank for the empathy default hierarchy.